Assassin
Class skills
- Class
- Assassin
- Skills
- 6
Classes
Claw Mastery
Claw Mastery Maximum level 20- [Master Level: 20] Increases Claw Mastery and Attack Power, and gives a chance to recover used throwing stars when using throwing star attacks. Only applies when a claw is equipped.
- Level 1: Claw Mastery level 1, Attack Power +1, 5% chance to retrieve used throwing stars
- Level 20: Claw Mastery level 10, Attack Power +20, 25% chance to retrieve used throwing stars
Critical Throw
Critical Throw Maximum level 30- [Master Level: 30] Increases Critical Rate and Critical Damage. Required Skill: At least Level 3 Claw Mastery
- Level 1: Critical Rate +1%, Critical Damage +5%
- Level 30: Critical Rate +15%, Critical Damage +35%
Critical Recovery
Critical Recovery Maximum level 20- [Master Level: 20] Recovers additional HP and MP with a certain chance when landing a critical hit. Cannot recover again within 30 seconds after a recovery.
- Level 1: Recover 1% HP and 1% MP with a 20% chance when landing a critical hit
- Level 20: Recover 10% HP and 10% MP with a 100% chance when landing a critical hit
Claw Booster
Claw Booster Maximum level 20- [Master Level: 20] Consumes HP and MP to temporarily increase the Attack Speed of the equipped claw. Only applies when equipped with a claw. Required Skill: At least Level 5 Claw Mastery
- Level 1: HP -30, MP -30; Increases Claw Attack Speed by 2 stages for 100 sec
- Level 20: HP -10, MP -10; Increases Claw Attack Speed by 2 stages for 300 sec
Haste
Haste Maximum level 20- [Master Level: 20] Temporarily increases the speed and jump of all party members around the area.
- Level 1: MP -15; Speed +10, Jump +1 for 100 sec
- Level 20: MP -35; Speed +30, Jump +10 for 300 sec
Drain
Drain Maximum level 30- [Master Level: 30] Absorbs some of the damage dealt to the enemy as HP. The most one can absorb at once is 25% of the character's Max HP, and can't absorb more than the Max HP of the enemy. Required Skill : At least Level 3 Critical Recovery
- Level 1: MP -14; damage 180%, 2% chance to absorb 5% of damage as HP
- Level 30: MP -28; damage 240%, 12% chance to absorb 15% of damage as HP
| Level | MP cost | Damage absorbed as HP (%) | Damage (%) | Target limit | Projectiles | Hits per target | Chance (%) |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 5 | 180 | 1 | 1 | 1 | 2 |
| 2 | 14 | 5 | 182 | 1 | 1 | 1 | 2 |
| 3 | 14 | 6 | 184 | 1 | 1 | 1 | 3 |
| 4 | 15 | 6 | 186 | 1 | 1 | 1 | 3 |
| 5 | 15 | 6 | 188 | 1 | 1 | 1 | 3 |
| 6 | 16 | 7 | 190 | 1 | 1 | 1 | 4 |
| 7 | 16 | 7 | 192 | 1 | 1 | 1 | 4 |
| 8 | 17 | 7 | 194 | 1 | 1 | 1 | 4 |
| 9 | 17 | 8 | 196 | 1 | 1 | 1 | 5 |
| 10 | 18 | 8 | 198 | 1 | 1 | 1 | 5 |
| 11 | 18 | 8 | 200 | 1 | 1 | 1 | 5 |
| 12 | 19 | 9 | 202 | 1 | 1 | 1 | 6 |
| 13 | 19 | 9 | 204 | 1 | 1 | 1 | 6 |
| 14 | 20 | 9 | 206 | 1 | 1 | 1 | 6 |
| 15 | 20 | 10 | 208 | 1 | 1 | 1 | 7 |
| 16 | 21 | 10 | 210 | 1 | 1 | 1 | 7 |
| 17 | 21 | 10 | 212 | 1 | 1 | 1 | 7 |
| 18 | 22 | 11 | 214 | 1 | 1 | 1 | 8 |
| 19 | 22 | 11 | 216 | 1 | 1 | 1 | 8 |
| 20 | 23 | 11 | 218 | 1 | 1 | 1 | 8 |
| 21 | 23 | 12 | 220 | 1 | 1 | 1 | 9 |
| 22 | 24 | 12 | 222 | 1 | 1 | 1 | 9 |
| 23 | 24 | 12 | 224 | 1 | 1 | 1 | 9 |
| 24 | 25 | 13 | 226 | 1 | 1 | 1 | 10 |
| 25 | 25 | 13 | 228 | 1 | 1 | 1 | 10 |
| 26 | 26 | 13 | 230 | 1 | 1 | 1 | 10 |
| 27 | 26 | 14 | 232 | 1 | 1 | 1 | 11 |
| 28 | 27 | 14 | 234 | 1 | 1 | 1 | 11 |
| 29 | 27 | 14 | 236 | 1 | 1 | 1 | 11 |
| 30 | 28 | 15 | 240 | 1 | 1 | 1 | 12 |