Rush

Spearman

Class
Spearman
Maximum rank
20
Element
neutral
Rank
1
Damage %
60
Hits
1
MP
35
K=0.7(0.1+mastery rank10)P∼U(min⁡(P0K,P0),max⁡(P0K,P0))R=(J+aPdP+SdS+AdA)(W+Wammo)p(n)100D=clamp⁡ ⁣(⌊R 100100+F eλ (1+b/100) c⌋,1,99999)\begin{aligned} K&=0.7\left(0.1+\frac{\text{mastery rank}}{10}\right)\\ P&\sim U(\min(P_0K,P_0),\max(P_0K,P_0))\\ R&=\left(J+\frac{aP}{d_P}+\frac{S}{d_S}+\frac{A}{d_A}\right)(W+W_{\mathrm{ammo}})\frac{p(n)}{100}\\ D&=\operatorname{clamp}\!\left(\left\lfloor R\,\frac{100}{100+F}\,\frac{e}{\lambda}\,(1+b/100)\,c\right\rfloor,1,99999\right) \end{aligned}

Effect

  • MP -35; Rush, with 130 in distance; Damage 60%

Details

  • Weapon coefficients and primary/secondary stats are listed under Physical damage & weapons.
Rush values
RankDamage %HitsMP
160135
261134
362133
463132
564131
665130
766129
867128
968127
1069126
1169125
1271124
1372123
1474122
1574121
1675120
1776119
1877118
1978117
2080115