Heal

Cleric

Class
Cleric
Maximum rank
30
Element
holy
Rank
1
Recovery %
40
Mastery
0
Hits
1
MP
12
N=enemies hit+players healedH=(INT U(0.1,1.2)+LUK1000+2.5)MATK⋅p(n)100(1+0.5(N−1))R=⌊H⌋1.5ND=clamp⁡ ⁣(⌊R 100100+F eλ (1+b/100) c⌋,1,99999)\begin{aligned} N&=\text{enemies hit}+\text{players healed}\\ H&=\left(\frac{\mathrm{INT}\,U(0.1,1.2)+\mathrm{LUK}}{1000}+2.5\right)\mathrm{MATK}\\ &\quad\cdot\frac{p(n)}{100}\left(1+0.5(N-1)\right)\\ R&=\frac{\lfloor H\rfloor}{1.5N}\\ D&=\operatorname{clamp}\!\left(\left\lfloor R\,\frac{100}{100+F}\,\frac{e}{\lambda}\,(1+b/100)\,c\right\rfloor,1,99999\right) \end{aligned}

Effect

  • MP -12; Recovery rate 40%; Range 100%

Details

  • Undead only. Recovery rounds down before sharing; damage rounds down again after modifiers.
Heal values
RankRecovery %MasteryHitsMP
1400112
2420112
3440112
4460113
5480113
6500114
7520114
8540115
9560115
10580116
11600116
12620117
13640117
14660118
15680118
16700119
17720119
18740120
19760120
20780121
21800121
22820122
23840122
24860123
25880123
26900124
27920124
28940125
29960125
301000127