Skill hitboxes & targeting

Formulas

max⁡(Ls,Lm)<min⁡(Rs,Rm)∧max⁡(Ts,Tm)<min⁡(Bs,Bm)\max(L_s,L_m)<\min(R_s,R_m)\land\max(T_s,T_m)<\min(B_s,B_m)

Overview

  • Target selection requires overlap between a skill area and a monster body. Facing mirrors horizontal offsets. Projectiles can be blocked by foothold segments. Hit chance uses accuracy, evasion and level difference after target selection.

Beginner: animated examples

  • Three Snails Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack

Warrior: animated examples

  • Power Strike Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Slash Blast Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets

Fighter: animated examples

  • Final Attack: Sword Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Final Attack: Axe Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Rush Inside the initial area, Behind the dash, Distant enemy, Left-facing dash, Several targets

Page: animated examples

  • Final Attack: Sword Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Final Attack: Blunt Weapon Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Threaten Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Rush Inside the initial area, Behind the dash, Distant enemy, Left-facing dash, Several targets

Spearman: animated examples

  • Final Attack: Spear Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Final Attack: Polearm Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Rush Inside the initial area, Behind the dash, Distant enemy, Left-facing dash, Several targets

Magician: animated examples

  • Energy Bolt Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
  • Magic Claw Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Several enemies, Left-facing attack

Fire / Poison Wizard: animated examples

  • Slow Both sides, Upper platform, Lower platform, High platform, Low platform, Distant enemy
  • Fire Arrow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
  • Poison Breath Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack

Ice / Lightning Wizard: animated examples

  • Slow Both sides, Upper platform, Lower platform, High platform, Low platform, Distant enemy
  • Cold Beam Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Several enemies, Left-facing attack
  • Thunder Bolt Both sides, Upper platform, Lower platform, High platform, Low platform, Distant enemy

Cleric: animated examples

  • Heal Undead target, Living target, Living and undead, Upper platform, Lower platform, Distant enemy
  • Holy Arrow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack

Bowman: animated examples

  • Arrow Blow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
  • Double Shot Level ground, Two enemies, Two separated enemies, Split upward, Split downward, Second on a high platform, Second on a low platform, One enemy behind, Three eligible enemies, Overlapping enemies, One line crosses a ledge, Through hay bales
  • Power Knockback Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets

Hunter: animated examples

  • Final Attack: Bow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
  • Arrow Bomb Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack

Crossbowman: animated examples

  • Final Attack: Crossbow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
  • Iron Arrow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack

Thief: animated examples

  • Disorder Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Double Stab Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Lucky Seven Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack

Assassin: animated examples

  • Drain Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack

Bandit: animated examples

  • Steal Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
  • Savage Blow Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets