Skill hitboxes & targeting
Formulas
Overview
- Target selection requires overlap between a skill area and a monster body. Facing mirrors horizontal offsets. Projectiles can be blocked by foothold segments. Hit chance uses accuracy, evasion and level difference after target selection.
Beginner: animated examples
Three Snails Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Warrior: animated examples
Power Strike Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Slash Blast Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Fighter: animated examples
Final Attack: Sword Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets- Final Attack: Axe Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Rush Inside the initial area, Behind the dash, Distant enemy, Left-facing dash, Several targets
Page: animated examples
Final Attack: Sword Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets- Final Attack: Blunt Weapon Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Threaten Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Rush Inside the initial area, Behind the dash, Distant enemy, Left-facing dash, Several targets
Spearman: animated examples
- Final Attack: Spear Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
- Final Attack: Polearm Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Rush Inside the initial area, Behind the dash, Distant enemy, Left-facing dash, Several targets
Magician: animated examples
Energy Bolt Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Magic Claw Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Several enemies, Left-facing attack
Fire / Poison Wizard: animated examples
Slow Both sides, Upper platform, Lower platform, High platform, Low platform, Distant enemy
Fire Arrow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Poison Breath Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Ice / Lightning Wizard: animated examples
Slow Both sides, Upper platform, Lower platform, High platform, Low platform, Distant enemy
Cold Beam Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Several enemies, Left-facing attack
Thunder Bolt Both sides, Upper platform, Lower platform, High platform, Low platform, Distant enemy
Cleric: animated examples
Heal Undead target, Living target, Living and undead, Upper platform, Lower platform, Distant enemy
Holy Arrow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Bowman: animated examples
Arrow Blow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Double Shot Level ground, Two enemies, Two separated enemies, Split upward, Split downward, Second on a high platform, Second on a low platform, One enemy behind, Three eligible enemies, Overlapping enemies, One line crosses a ledge, Through hay bales
Power Knockback Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Hunter: animated examples
- Final Attack: Bow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Arrow Bomb Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Crossbowman: animated examples
- Final Attack: Crossbow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Iron Arrow Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Thief: animated examples
Disorder Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Double Stab Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Lucky Seven Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Assassin: animated examples
Drain Level ground, Upper platform, Lower platform, High platform, Low platform, Behind the player, Blocking ledge, Through hay bales, Several enemies, Left-facing attack
Bandit: animated examples
Steal Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets
Savage Blow Within the swing, Wrong direction, Distant enemy, Upper platform, Canopy above, Small body below, Large body below, Near and far targets